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With the help of the brand new book on the 24-hour competition, everyone will have a chance to get prepared for the next Extreme Challenge. The book contains not only the first five contests' complete Problem Sets with the additional electronic materials, but also gives a better understanding to the reader through background stories, submissions and tips&tricks. It begins with a brief overview of the Challenge24 history and introducing the organisers. Interviews with the founders and the best teams can also be found along with pictures, videos and many more.
The problems are related to the field of algorithm theory, information and coding theory, databases, computer networks, computer graphics, software ergonomy, control theory and artifical intelligence. Use it as preparatory or educational material, at home or in class, you will be given great new ideas and have a lot of fun.
Recommendation by Dr. Sc. Péter Arató, Dean of the BME EEI Faculty (2001-2005) |
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| 2009 | 9th BME International 24-hour Programming Contest | |
| The tasks' main topic was the piracy. The problem set was created by the Department of Automation and Applied Informatics and the members of Electrical Engineering Students' Hungarian Association. Beyond the nine independent algorithmic problems, some others were connected to physical tasks, featured an automated Guitar Hero platform and a LEGO Mindstorms Robot set. | ||
| [homepage] | [gallery] | |
| [EC Problem Set] | [Problem Set] | |
| [Video] | ||
| 2008 | 8th BME International 24-hour Programming Contest | |
| The onsite contest was held in May, but you can download the EC problem set too. | ||
| [homepage] | [gallery] | |
| [EC Problem Set] | [Problem Set] | |
| 2007 | 7th BME International 24-hour Programming Contest | |
| This year the teams had to build and control a spaceship. They had to create everything: power, shields, weapons then explore the unknown universe, search the treasures, and survive the attacks of the alien Kwargs, as well as the efforts of their adversaries to destroy them. Also, they needed to breed their own mutant space-rats, which creatures had to fight each other after the 24 hours. | ||
| [gallery] | ||
| [EC Problem Set] | [Problem Set] | |
| 2006 | 6th BME International 24-hour Programming Contest | |
| In 2006 the teams had to solve a diversified and exciting problem set, including a voice- and image-based file transferring protocol, alternative interface programming and some cryptography. Part of the problems were focusing on the preparation of an imaginary newspaper, Daily Task. The contestants had to cope with a middle-aged kingdom as well, managing a virtual country within the frames of a 3D computer game. Lastly, the Artificial Intelligences programmed by the contestants were challenged in a four-round toy car championship performed with physical buggies. | ||
| [gallery] | ||
| [EC Problem Set] | [Problem Set] | |
| 2005 | 5th International 24-hour Programming Contest | |
| In 2005 the teams had to write several applications for cell phones. | ||
| [gallery] | ||
| 2004 | 4th BME International 24-hour Programming Contest | |
| In 2004 the teams had to write a program that can navigate and drive a VW Touareg SUV across virtual terrain. The teams were able to choose whether to stay on the safe side or drive off-road, but they had to make sure they did not hit the obstacles which appeared before them. Other tasks included controlling an oil-company, driving an assembly line robot and programming for secret communication. | ||
| [gallery] | ||
| [videos] | ||
| 2003 | 3rd BME International 24-hour Programming Contest | |
| In 2003 the teams had to design an integrated circuit chip designer programme. In the second part of the task the programmers had to create software with some artificial intelligence that could play a simple strategic game, called the "War of circuits" against another AI. | ||
| [gallery] | ||
| 2002 | 2nd Budapest University of Technology and Economics Open 24-hour Programming Contest | |
| For the second contest the participants had to program a LEGO Mindstorm 2 robot to move autonomously, and perform tasks in a labyrinth. | ||
| 2000 | 1st Budapest University of Technology and Economics Open 24-hour Programming Contest | |
| For the first contest a football team simulation had to be developed over UDP/IP network. | ||
We are sure you will enjoy this year's contest as well! You may return to the main page here.

